Robots can be out on patrol. If the player is their line of sight, the robot will catch you resulting in mission failure.
If there are lasers in the level try to avoid them. If you touch one, you will set off an alarm and fail the mission.
The left controller displays a mini-map that shows an overhead perspective on the level. Also, displays AI visions cones.
Minimap has a light that can be turned on or off if the player is in a dark area and can't see it.
A timer is also displayed on the left controller, showing how long you have been in the current level.
Press and hold the touchpad down to aim where you would like to move to, release to confirm movement.
This game does not use teleportation locomotion method. Instead, the player accelerates in a straight line towards their destination, creating more tension. Giving a speed bonus to large distance movement, rewarding bold play.
I wanted to create a stealth game, where the player has to physically duck down and peek around corners to sneak past enemies to get to a “finish line.” I want the players to feel scared having to hide, get stressed from hiding, and physically get tired of having to crouch down, and get back up.
Naming a virtual reality game “Sneak and Peek” was not the best idea. I’m not sure many people would associate “Sneak and Peek” with a stealth VR game.